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Review: Amazing Grace -What color is your attribute?-—A Never-Ending Christmas!

Disclaimer: This review is part of Steam's Curator Connect program. The reviewer received a steam code from the developer for the purpose of writing a review for the game.

It’s amazing when you stop and think about how Christmas became the season of giving. For some reason, people collectively decided that on this specific day they will give gifts to others. An otherwise normal day turned into one full of generosity, gratitude, and love. But consider this: what happens if we take that idea of Christmas and turned it upside down? Let’s explore the idea of a Christmas tragedy in this Amazing Grace review.

(Sidenote: If I had a nickel for every Christmas-related visual novel I reviewed for Fuwanovel, I’d have three. Which isn’t a lot, but it’s pretty funny it’s already happened thrice in six titles.)

Introduction

Originally released in 2018, Amazing Grace ~What color is your attribute~, or AmeGure for short, is a visual novel made by Cabbage Soft and published for international audiences by Shiravune. It is a romance-mystery visual novel with an episodic story and multiple endings. You may know Cabbage Soft as the company responsible for the Amairo Chocolata series, a slice of life comedy visual novel released internationally by Sekai Project featuring kemonomimi heroines or heroines with animal ears.

Synopsis

Amazing Grace follows Shuu as he wakes up in an unfamiliar snowy town up without any recollection of who he is or where he came from. Yune, a resident of the local town, finds and brings Shuu to her place to nurse him back to health. Eventually, he is invited to study in St. Aria Academy, the same school that Yune attends, where Shuu accepts and lives through the next month alongside his newly found friends.

As the days pass by, Shuu learns more about his new environment. The town is enclosed by an incredibly high wall called the Aurora which completely isolates it from the outside world. The town’s structures largely resemble European architecture, while its educational system greatly values and appreciates the arts. In addition, the townspeople believe that the Apocalypse destroyed the outside world back in 1917. All of these are world-shattering revelations to Shuu, who instinctively remembers a very different reality.

Regardless, he enjoys his time in the academy with his friends, working hard together to prepare their individual works for the Art Festival scheduled to happen on Christmas. However, tragedy strikes when a huge fire destroys the entire town on the day itself. It snuffs out the life of the townspeople, all while burning down familiar sights. Bearing witness to the horrific scene, Yune prays for a miracle to change the fate of the town. And just like magic, she sends Shuu back in time to December 2nd, the first day of Advent. Given a second chance, Shuu must now find and stop the person responsible for this Christmas Day tragedy.

Narrative Structure

Amazing Grace‘s story employs a branching system that falls under a ladder structure. A ladder structure is when the story doesn’t branch off at a common point in the story. Instead, the common route extends up until the end of the “ladder”, usually leading to a “true ending”. Along the way up the steps of the ladder, there are moments where you can just choose to get off at and pursue a heroine’s route. Thus, creating the branching of the routes. As a result, heroine routes do not necessarily incorporate the same breadth of story elements. Some routes further up the ladder might have more because of when and how they branch off of the common linear timeline.

To better illustrate the concept, here is a handy infographic.

Comparison of Ladder Structure to Linear and Branching Plots

This is particularly important for mystery visual novels like Amazing Grace because of how it contextualizes the heroine routes. If it branches off earlier, it’s more likely that the main mystery is of less consequence to a route compared to if it had branched off later.

A Christmas Miracle

This ladder structure fits very well into the overarching fantasy plot device that Amazing Grace has, time travel. On Christmas, Yune is able to turn back time to the start of Advent for Shuu to explore various avenues to prevent the future tragedy from happening. Thus, as Shuu discovers more hints surrounding the mystery, there is a sort of progression towards “solving” it that only show once you finish the entirety of the ladder’s common route.

The visual novel, however, introduces a caveat to this miraculous power: there is a strict limit to how many times Yune can turn back time, meaning that there are limited chances to pursue the desired good ending. This introduces a needed urgency to the plot that is desperately needed for stories with almost invincible powers like time travelling, raising the stakes and putting more gravity to the actions that Shuu takes.

Painting the Ideal Future

Amazing Grace segments its story into chapters that don’t necessarily have a chronological order to them. There are thirteen chapters in total, seven of which you can freely explore at some point in the story. Going into it blind, I really liked what they did with these seven chapters because it fuels your investment as a reader into the choices Shuu makes. Each chapter is a representation of who you decide to get to know better as you go back to the start of Advent and having them available to be freely chosen is a nice touch to simulate your participation in the solving of the mystery.

Best girl portrait because why not!

Aside from the obvious heroine portraits, every other character chapter is represented by a painting that corresponds to something related to them. It’s a fancy way of employing artistic symbolism to present the characters in another light, and honestly, I’m all for it. It not only gives you a hint about the chapter’s subject matter, it also opens up an opportunity to learn more about the artwork in question as an added kind of bonus! And yes, depending on the chapter you choose, there are choices that either lead to a heroine route or lead you back to the common route.

Wow, they’re making me choose the heroine just like this!?

These choices are honestly really straightforward, so if you ever wanted to enter a specific heroine’s route, it’s pretty hard to miss. Do remember however that Amazing Grace uses a ladder structure, so some routes will pop out only if you avoid the one that precedes it in the ladder.

Celebrating the Arts

Implied by its chapter selection, Amazing Grace references a number of significant art pieces throughout its story. With the Renaissance as its main inspiration, it features pieces from the likes of Michelangelo, Leonardo da Vinci, Hieronymus Bosch, and Pieter Bruegel. Don’t let this deter you from trying out the visual novel though! Amazing Grace does a good job of explaining the ideas behind these paintings. It takes care not to overload the reader with information, only really mentioning relevant aspects of it that improve immersion or serves a purpose in its narrative later on.

The Garden of Earthly Delights by Hieronymus Bosch, c. 1495–1505

Amazing Grace has a large number of Christian themes incorporated into its narrative as well. People who studied in Christian schools will appreciate finding familiar subjects. The Amazing Grace title isn’t just for show as it incorporates mentions of the gospel, the names of hymns, characters from the Bible, and even the apocalypse occur within its story. This works well together with the classical art motif because of the prominence of Christianity in Renaissance art. Of course, it’s not necessary to be familiar with Christianity at all to enjoy the story, but it does add some level of satisfaction if you understand the concepts prior to the explanation.

The True Route: To an Ideal Christmas

It almost feels like it, honestly!

Amazing Grace‘s strength is in its ability to interweave its slice of life scenes into its overall mystery. While I’d argue that its overabundance of slice of life scenes is detrimental to the consistency of its tone, the way it uses their everyday interactions to feed you subtle hints is nothing short of brilliant. Similar to how magicians would use misdirection to fool your senses, Amazing Grace lures you into dismissing some details as mere trivialities. The tone falsely paints some interactions as commonplace, letting the mystery fester beneath all our assumptions.

As a result, when the answers are finally revealed at the end, they are explosive and impactful. It left my mouth agape with its revelations and its implications on the entirety of Shuu’s journey. Although not perfect, it tries its best to emulate what I think is the most important part of a mystery: the fun of searching for answers. The conclusion of its conflict is fitting, sensible, and convincing. Despite being mostly slice of life, its able to have its mystery elements thrive within the exposition.

Not that it slacks off on the other scenes, mind you! The miscellaneous scenes in the characters’ daily lives are pretty fun to read. From the heroines up to the side characters, most of their scenes are far from tedious. While a little bit tropey, they allow you appreciate who the characters are even outside of the looming mystery of its plot, often at Shuu’s expense. Overall, the true route has a very satisfying conclusion to its mystery without giving up on its warm and fuzzy identity.

Heroine Routes and Endings

Amazing Grace features four romanceable heroines that Shuu can end up with depending on the choices you pick for him. Depending on the heroine you choose, the story might end earlier than expected without actually resolving its overarching mystery. Because of this, there are actually eight possible endings you can achieve within a playthrough. When choosing which heroine to pursue, make sure to consider your overall enjoyment of the mystery as well.

Whoops! Can’t show that in a Christian eroge review!

Surprisingly, however, Amazing Grace is able to integrate the consequences of early departures from the common route by adding an “After” section. This section is only unlockable once you finish the main storyline of the visual novel, thus preventing you from accidentally spoiling yourself about the answers to the mystery. Each “After” scenario also has its own version of events related to the Christmas tragedy, so overall it feels satisfying even when considering the disadvantages of routes that branch off early in a ladder structure plot.

Just like most of my reviews, I’ll go through each heroine route in the order that I chose to read them in. Some of my thoughts may be influenced by this order, so take them with a grain of salt.

Yune: Aesthetics of Prayer

VA: Tsukishiro Mahiru (Hoshitani Mio)

Yune is Amazing Grace‘s heroine with a heart of gold. She’s the first person that Shuu meets after waking up and is presumably the one that nursed him back to health as well. She’s your standard heroine who’s too nice for her own good. Selfless, caring, and so naively innocent, she’s the butt of the joke when it comes to subjects that thread the line of what’s improper. She tries to find the fun in most of the things she does and is generally the most accommodating in the cast, putting time aside to help her friends out with their own work even if she’s not quite done with hers.

As a student of the fine arts, her medium of choice is song. Blessed by the gods with a voice spanning eight octaves, she majors in performance arts in an environment where most of her peers create tangible outputs. Although initially succumbing to peer pressure and taking up painting, one of her teachers eventually gives her the courage to pursue music as her own method of expression. As a result, she’s the sole member of St. Aria’s music department.

Thoughts on the Route

As the driving force behind the supernatural events of Amazing Grace, her struggles are rooted in the Christmas tragedy itself and the ensuing time travel shenanigans. True to her character, her story is full of patience and self-sacrifice reminiscent of lives dedicated to prayer. Bearing witness to the wills that bring about their ideal Christmas was honestly moving. Moreover, the culmination of their efforts at the end was an incredibly beautiful sight.

I liked how Shuu’s character was reminiscent of Yune’s. Both characters exhibited bouts of selflessness which hurt them but pushed them closer to their ideal future. And in being witness to their sacrifices, buds of romance started sprouting for both of them. It’s a very typical way for romance to start, but given the context of Amazing Grace, it’s incredibly satisfying to witness both of them realize their happiness. It’s a satisfying love story for two generous people.

I picked “prayer” as her aesthetic because of how her story intertwines with the title of the visual novel, Amazing Grace. Singing as an art form is closely tied to hymns in Christianity, which is a form of prayer in and of itself. Her prayers, her singing, and her voice all come together to create that miracle of Amazing Grace, similar to John Newton‘s near-death experience that turned him a devout believer.

Score: 7/10

Sakuya: Aesthetics of Dream

VA: Fujisaki Usa (Ousaki Chiyo)

Sakuya is the ever-so playful kouhai character of the cast. Contrary to her soft voice, the words that come out of her mouth are nothing short of abrasive with how much she’ll call you a lecherous pervert (even though she’s the only one with an open blouse in the entire school). Despite the verbal abuse, she shows signs of genuine care and affection towards Shuu in numerous instances. She even helps out another character wholeheartedly even though it’s a little bit unreasonable! Although a little bit more subtle (a little!), Sakuya’s just as charming as her fellow heroines in her own way.

Similar to Yune, Sakuya’s track of choice in St. Aria is pretty unique. Choosing to pursue fashion as her art major, she spends her time crafting various outfits from the material available to her within the town. Her choice of clothing is noticeably influenced by her fashion sense, naturally picking clothes that accentuate her feminine appearance. While she does have preferences in what she wants to make, her talent is overall flexible enough to help Kirie with the outfits for her movies. If it’s anything that involves sewing, Sakuya is confident that she can help anyone through their predicament.

Thoughts on the Route

Evident through her work ethic, Sakuya’s route is a story of perseverance. When encountering setbacks, Sakuya doesn’t sit still and wallow in despair. She looks for the next best alternative, and by doing so, continues to keep the dream alive. She has a firm understanding of what the most important thing for her is and continuously strives to protect it. Indisputably the strongest heroine in the cast, her tenacity is sure to charm even the most pragmatic readers.

As for her romantic ventures, she’s really upfront with her feelings! Although she’s the youngest heroine, she’s constantly on the attack. I felt that Shuu was constantly in danger with how strong her advances were (all the while berating him for something). It almost feels like Sakuya’s desperately trying to reach him, which admittedly, is kind of weird for a romance. It’s a fun dynamic, but I feel that their affinity for each other only really starts to work late into her story because of it.

Well, that dynamic actually starts to work because of revelations later in the story. Sakuya puts great importance on “dreams”, exemplified through Henri Rousseau‘s The Dream. Being stuck in the same time loop longer than the others, she yearns for an ideal future the same way Shuu and Yune do. But because she doesn’t control when the time loop happens, she can only work towards it in the limited way she’s been able to. Continuously dreaming of her ideal future, she tries to reach out again and again to Shuu, the embodiment of that dream.

Score: 8/10

Kotoha: Aesthetics of Emulation

VA: Yomogi Souffle

Kotoha is the cast’s ever reliable senpai character; she acts as a responsible shoulder you can lean on whenever you encounter problems within the school. Beautiful and confident, she is the other half of the school’s pair of prodigies alongside the genius sculptor Gidou. Despite her dependable demeanor, she doesn’t shy away from having fun with her friends. From silly banter to obnoxiously awkward situations, you can be sure that she’ll be present if you think even just for a bit that she should be there.

Kotoha’s art major is painting, specifically landscapes. She houses a strong desire to paint the most beautiful sights in the world, and thus, continuously polishes her craft in her atelier. Since Shuu’s arrival though, she seems to have awoken a sort of interest in places that exist in the outside world. And so to satisfy that curiosity, she asks Shuu to share what he remembers to her every now and then. Eh? Why is she asking Shuu to get naked? Well it seems that her interest in painting goes further than just doing landscapes…

Thoughts on the Route

Kotoha as a heroine was presented as a near-perfect girl who excels in everything she does. But with the arrival of Shuu, she starts being a little bit more vulnerable. Her insecurities, her view of the town, and the reality of the outside are all revealed the more their relationship develops. It’s a refreshing way of looking at a person deemed impeccable by an existing system.

Shuu in this route was very relatable. In a setting where everyone around you is an artistic genius, it’s realistic to assume someone can feel a little bit inferior. By using Kotoha as Shuu’s foil, it describes the journey towards excellence and the false pretense of it being a race. It’s a real struggle that partners find themselves in at times, and honestly, something worth talking about.

I picked “emulation” to describe Kotoha’s route because of its relevance to the pursuit for truth. Kotoha’s major is landscape painting. To be able to put breathtaking views on a canvas, painters like Kotoha need to imagine and imitate the beauty they want to express. And if possible, surpass the beauty they based their work on. But most of the time, they just perceive the situation as is. The visual novel uses The Burning of the Houses of Lords and Commons by J.M.W. Turner as an example of this emulation.

It’s also a nifty way of describing the race towards excellence that relationships can find themselves in. Because one person is doing particularly well, the other feels a need to “emulate” the speed they’re going at. In a way, you’re trying to match them knowing fully well that you’re not the same person. That’s what I felt encompasses not only Kotoha’s role in the mystery, but also Shuu’s struggle in Kotoha’s route.

Score: 7/10

Kirie: Aesthetics of Freedom

VA: Sakurada Beni

Last but not the least (smallest), we have Kirie, the undisputed best girl of Amazing Grace (personal opinion)! Kirie is St. Aria’s local professional comedian who guarantees that every scene she shows up in will be a good time. With a knack for explosions and pranks, she spends her day skipping the morning ceremony and seeking different kinds of thrills to elevate an otherwise monotonous daily life. Because of that, the other cast members will frequently find themselves entangled in her shenanigans whether they like it or not. This also means that she sometimes gets in trouble with the authorities for doing things she shouldn’t be doing, but I believe that’s just part of her charm.

Ironically, despite being the smallest among the heroines, her track of choice is quite literally the most explosive one—film! Her hobby is to make and direct movies that move people, which coincidentally (not really) ends up with copious amounts of explosions! As she herself states, art is an explosion! Her actual talent lies in acting though, as Kirie is skilled enough to have the prodigy Kotoha be one of her biggest fans. From incredibly dashing heroes to the most despicable villains imaginable, Kirie’s flexibility in the roles she’s able to perform is nothing short of amazing. Now if only a certain person can learn to enunciate as well as Kirie does when she acts…

Thoughts on the Route

Kirie’s route is one of curiosity and discovery. Having spent the majority of her life inside the Aurora, Kirie is no stranger to rules and guidelines related to the outside. Thus, being naturally curious, she continuously finds ways to thread the line of what’s fine and not. What pushes her to pursue the truth past that line is the arrival of Shuu, a stranger to their town. It’s a pretty exciting story of being brave enough to explore the truth on your own terms. It has a strong sense of adventure, and is a great parallel to the normally anxious-inducing search for answers in mysteries! This one line in particular explains the gist of the route very well.

“The choice is ours to make.”

As for their relationship, it’s a surprise what romance can do to a person. Kirie literally transforms into a sweet girl from her initial gremlin persona. I deeply envy Shuu for experiencing this Their interactions add another layer to Kirie’s character besides being the obvious choice for comedic relief, so I’m really happy with it. It would have been off-putting if Kirie, an insanely talented actress, didn’t have more faces to her outside of her happy persona after all.

I chose “freedom” as Kirie’s aesthetic because, well, she literally says it in the story. Kirie’s idea of freedom isn’t breaking off chains though. It’s a form of freedom that doesn’t restrict you to one reality. It allows you to explore multiple ones while also keeping the way back open. To be able to reach out to the heavens at any point in time because you want to. This aesthetic is well-represented in Kirie’s route by Bruegel‘s The Tower of Babel.

Score: 7/10
Heroine: 10/10


Quick Summary

Kirie > Kotoha > Sakuya = Yune > After Stories

Kirie > Sakuya > Kotoha > Yune

Overall Score (including True Route): 8/10


Art and Music

Despite its overarching mystery plot, Amazing Grace‘s art is incredibly adorable and fluffy. With Korie Riko (Ikikoi, Amachoco) in charge of the heroines, it’s no wonder that the overall aesthetic of the visual novel ends up being soft and cutesy. The colors they used for the characters and the CGs pop out vibrantly, leaving a strong impression on you as a reader. Even the backgrounds used are nothing short of scenic!

Interestingly, that very same artwork plays with unsuspecting readers’ expectations when they start Amazing Grace. Because of its similar aesthetic to the aforementioned slice of life visual novels, it’s hard to expect the high-stakes desperate situation happening when Christmas Day pops up. The sequence of tragic events eventually just hits you like a truck after the art lulls you into a false sense of security. Honestly, while it feels mismatched at the beginning, I learned to appreciate that contrast because of how invested I became.

In the extra menu, the CGs are organized according to heroines, other characters, and backgrounds. There’s also the typical scene viewer present for every visual novel with adult content.

The music is pretty relaxing for the most part. It fits the general atmosphere of Amazing Grace‘s slice of life scenes while dedicating a few tracks to its high stakes portions. To add to the Christmas motif, Amazing Grace features renditions of popular Christmas tracks as well! My personal favorite happy track is Art is an Explosion because of how much I’ve laughed while it was in the background. For other favorites, Smash the Campus for giving me that burst of energy for the climax and Gospel of the End Times is just a very cool name for a track that screams “last boss”.

Adult Content

For those who aren’t interested in this portion, don’t open the spoiler box below.

So you opened it huh? Pervert!

Amazing Grace has a total of 16 H-scenes scattered throughout its entirety. Each heroine gets four scenes dedicated to them without any third party participating. For a visual novel that averages around 26 hours at the time of writing this, that averages to an H-scene every one and a half hour of reading! Except if you’ve read several visual novels already, you know that kind of distribution never happens.

During my time reading Amazing Grace, since I decided to go for the true route first, my first H-scene only appeared at the 22-hour mark. I finished the whole visual novel in 25 hours, so those 16 H-scenes showed up at the last three hours. If you’re a person that likes them a little bit more spaced out, do the side heroines first before the true route, honestly. Otherwise, you’ll get overwhelmed by them!

That’s too much of a generalization! We also think about video games, you know.

But the real question hasn’t been answered: are the H-scenes good? Personally, I think they’re fine. The H-scenes are short to medium-length with really nice visuals and voice acting for the most part. There’s enough variation in-between scenes to keep it at least fresh for each heroine. They’re not all just lovey-dovey; there’s a healthy amount of horniness mixed in-between from both Shuu and the girls in succeeding scenes so it never feels forced or one-sided. Overall, they’re not especially cringe to read and feel nice as a kind of culmination of Amazing Grace‘s journey. A fair bit of warning though: there are only four H-scenes in the main story. The other twelve are in the After section.

All-Ages Version

The mood is important!

Amazing Grace actually has an all-ages version that was released for the PS4 back in 2019. The all-ages version of Steam is presumably based on this already existing version. For this section, I would like to assure you that if you don’t like adult content in your visual novel, you can definitely just skip out on Amazing Grace‘s patch. Its completely unnecessary for the majority of the story and can be enjoyed as an all-ages title (although with very crude humor at times). What you lose out on is only the H-scenes themselves.

For the After stories, they showcase scenes besides sex, so even all-ages readers can enjoy the heroines’ epilogues without the patch. So read the version of Amazing Grace that you want prefer!

Amazing Grace: The Blessing of the Aurora

This next section deals mainly with themes I wanted to talk about related to the visual novel. It won’t necessarily help you decide whether you want to read Amazing Grace or not, so I’ve taken the initiative to include it within a spoiler. If you want to avoid as many spoilers as possible, I recommend putting off reading this part.

Amazing Grace, while mainly being a mystery visual novel, alludes to social themes with its use of the Aurora. The Aurora is established as this towering structure surrounding the town the visual novel is set in. It protected the town from the Apocalypse in 1917, and continues to protect it from the dangers outside of the town. It’s a blessing imparted upon the town by Amazing Grace, a miracle forged through prayers.

I believe that these walls, while literal in the story, represent metaphorical ones that people erect to protect themselves. Faced with something that threatens the status quo, there are two possible responses. The first one is to accept change caused by an additional element, and the second one is to withdraw into yourself and protect what has already been established. This makes Shuu’s existence not just significant for the mystery, but for the town as well. If someone like Shuu, who isn’t a resident of a town, is able to enter it, then what kind of reality is the Aurora protecting the town from?

The Person as a Canvas

This enclosure of the town is what lays the groundwork for the basis of Amazing Grace‘s themes. This isolated reality is an opportunity to assess what a person is. Within a controlled environment, what influences a person’s development? With numerous elements from fine art and Christianity, this enclosure alludes to another grand undertaking: using the person as a canvas.

Wait until they grade you about attributes, Yune!

Amazing Grace makes skillful use of otherwise niche art concepts to allude to people. The talk of attributes, frame of mind, aesthetics, and dichotomies feels like a large jigsaw puzzle of our personalities. In the example of the town, Shuu notes that its populace is predisposed to appreciate the fine arts. It has a place in their daily lives and it’s the culmination of their individual endeavors for excellence as well. Thus, the way they think, what they value, and their worries are all shaped by that reality. When Shuu comes in with his own version of reality, it’s easily dismissed because of the lives they’ve been living.

This also implies the importance of Shuu’s origin. Shuu’s role as an outsider is significant thematically because of what it introduces to the cast’s lives. His role in Amazing Grace isn’t just to solve the mystery, it’s to introduce a world beyond the Aurora. The Aurora’s protection, then, is for the change that comes with that widening of their perspective. It forces people to develop a certain way by denying them the rest of the world.

Grievances

Of course, there are no visual novels that are free from little problems. As much as I liked Amazing Grace, there are a few things I think could have been done better.

Strong words for a small girl!

First of all, Amazing Grace‘s characters sometimes feel like they’re clueless about the greater picture. This is more evident when you consider Shuu’s case, a literal time traveler. While I praised the visual novel for its innovative chapter selection, it sometimes lacks continuity. Shuu discovers something in one chapter, but suddenly doesn’t know it in another one. It’s not a frequent occurrence, but it feels like the game dumbs him down on purpose.

There’s also the matter of how consistent its tone is. Amazing Grace‘s story centers around a recurring Christmas tragedy but sometimes it feels like the stakes aren’t even there. The slice of life scenes are incredible, don’t get me wrong. But they’re so abundant in number that sometimes I forget I’m reading a mystery visual novel. The sense of urgency disappears, undermining the influence of the mystery on its overall narrative.

These grievances, of course, aren’t deal breakers. While they’re there, Amazing Grace is still an incredible read because of the things that it does right. These are just things to consider to help temper your expectations to make the reading experience a little bit better.

Verdict

Amazing Grace -What color is your attribute?- is a visual novel about shaping a person. A story shrouded in mystery, it uses concepts from art and Christianity to create subtle hints that not only point you towards a satisfying answer, but also gives deeper insight into its themes. With vibrant art, likeable characters, and a well-crafted narrative, I guarantee you that reading Amazing Grace will give you a good time. Just be wary of the cast’s occasional lapses in thinking!

And with that, my score for the game is as follows:

If you’re interested in trying out the game for yourself, you can buy it on Steam or on Johren. An 18+ patch is available to download for the Steam version.


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Kosakyun

A casual VN reader, terminally ill gacha gamer, financially crippled TCG player, and certified Enna Alouette simp. Likes to pretend he can write things with substance every now and then. Still trying to live happily.

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