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[Review] Tales of Destiny – Director’s Cut

テイルズオブデスティニー ディレクターズカット
Opening
Trailer (Director’s Cut)

In 2006, Tales of Destiny (the second entry in the series, released a couple years after Phantasia) received a gorgeous-looking remake exclusively for the PS2, and then two years after that, it was further improved upon with a Director’s Cut version: aside from some balancing changes and extra content, this edition also added a new game mode called Leon’s Side, allowing you to re-experience the storyline from the perspective of everyone’s favorite dual-wielding bishounen. But putting that aside, the game itself is probably most notable for having the best 2D battle system in the entire franchise, which, I would say, is no exaggeration at all: when it comes to 2D Tales combat mechanics, it doesn’t quite get any better than ToDR.

Now, as someone who’s never actually played the original Destiny on the PS1, I can’t exactly tell you how different the remake is by comparison, but… I mean, just look at it. They completely remade this thing from the ground up. So I imagine it’s

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