[Visual Novel Review]: Cartagra

Written by Silvachief

 

Developer – Innocent Grey

Translator – Mangagamer

Length – 10-30 Hours

I originally played the sequel to Cartagra, Kara no Shoujo (Review Here), a few years ago now. It was a fairly decent mystery novel with a well-developed setting and interesting characters, so I was keen to see what the series’ original release had to offer. Regrettably Cartagra falls short of my expectations in a number of ways, first and foremost of those being incredibly weak storytelling from a mystery perspective. While the character and concept cameos in its sequels might be fun, I’m not sure I can recommend Cartagra in good conscience for those alone.

Takashiro Shugo is an ex-police officer, having become a sort of detective to pay his bills. His newest case, however, is somewhat odd. He has been tasked to find one Kouzuki Yura at the behest of her father and sister, the latter of which has requested to join his investigation. This job may be complicated by the gruesome serial murders that have been taking place in Tokyo’s Ueno district, as well as the mysterious religious fervour that has begun to grip the populace. Unfortunately both of those obstacles pale in comparison to

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Silvachief

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