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[Visual Novel Review]: Fate/Stay Night

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  • September 1, 2013
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If you’ve read my Sharin no Kuni review you might remember that G-Senjou no Maou is my favourite Visual Novel of all time. Fate/Stay Night hasn’t quite found its way to the very top, but is has rewritten my expectations for the Visual Novel genre and given me nearly 3 days’ worth of exceptional entertainment (and more, if you consider the anime adaptations that I now have to watch). I could go on about how much I enjoyed it, but I think my time would be better spent convincing you to play it so you can see for yourself.

Fate/Stay night is set in Japan, where a deadly battle for the mysterious artefact known as the Holy Grail takes place. The aptly named Holy Grail War isn’t an ordinary scrap, either – Heroic Spirits from the past with extraordinary powers are summoned by 7 Magi (chosen by the Grail itself, incidentally) to compete for their prize: the granting of any wish their hearts desire. The Heroic Spirits, known as Servants by the Masters that summoned them, are grouped into 7 classes: Saber, Archer, Berserker, Rider, Lancer, Caster and Assassin, each with their own specialities and each with the desire to claim the Holy Grail.

Read the full review over on The Geek Clinic

Tay

I'm the Fuwanovel community admin and a big fan of Visual Novels. The easiest way to get a hold of me is via a PM on the Fuwanovel Forums, by twitter (@ArchmageTay), or by email.

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