If you’ve read my Sharin no Kuni review you might remember that G-Senjou no Maou is my favourite Visual Novel of all time. Fate/Stay Night hasn’t quite found its way to the very top, but is has rewritten my expectations for the Visual Novel genre and given me nearly 3 days’ worth of exceptional entertainment (and more, if you consider the anime adaptations that I now have to watch). I could go on about how much I enjoyed it, but I think my time would be better spent convincing you to play it so you can see for yourself.
Fate/Stay night is set in Japan, where a deadly battle for the mysterious artefact known as the Holy Grail takes place. The aptly named Holy Grail War isn’t an ordinary scrap, either – Heroic Spirits from the past with extraordinary powers are summoned by 7 Magi (chosen by the Grail itself, incidentally) to compete for their prize: the granting of any wish their hearts desire. The Heroic Spirits, known as Servants by the Masters that summoned them, are grouped into 7 classes: Saber, Archer, Berserker, Rider, Lancer, Caster and Assassin, each with their own specialities and each with the desire to claim the Holy Grail.