The Interview  Phlebas & echoMateria
<Aaerul> What got you into fan translation? and How did Dakkodango begin? <~echoMateria> he was drunk and didn’t know any better <@Phlebas> well it started as cheese’s one-man project, and I was the first one with enough committment to join as editor. I had too much free time at the time and wanted to do something better with it than just wait for projects to finish. I had playtested some games before and found out I’m pretty good at spotting mistakes <@Phlebas> or that <@Phlebas> it was fall of 2008 <Aaerul> first post aug 2008 http://dakkodango.com/?p=8 <Aaerul> a lot of people got their start in 2008 <Aaerul> for some reason <Aaerul> its pretty interesting <@Phlebas> after Tears to Tiara there was a bit of a break after which I managed to persuade cheese to tl EnA, which also happened to be one of echo’s favorites so we secured an essential image editor for it (for ~2.5k images to edit, wouldn’t have been possible without) <Aaerul> 2.5k images! <@Phlebas> about same as seinarukana, incidentally <Aaerul> and who was the image editor guy? [00:03] <@Phlebas> though EnA’s were probably harder? [00:03] <@Phlebas> uh, echo  <Aaerul> so it was just you, cheese and echo <Aaerul> all along? for 2 whole projects? <@Phlebas> well 1st was basically just cheese and me <@Phlebas> there were a couple others that did small tasks <@Phlebas> like subbing opening <@Phlebas> and proofreading some of the script <@Phlebas> but didn’t stick for long <@Phlebas> 2nd was cheese echo and me yeah
<Aaerul> Eien no Aselia had a pretty good setting and nice character development. <Aaerul> Battle can drag on and on and the sprites and music were not so good. What changes in the combat system have they made to the sequel? <Aaerul> Are there less guys to fight? A common complaint was that you had to fight many many weak opponents in the first game. <@Phlebas> the main difference is that EnA takes place on one large map where you wage a long campaign, in Seinarukana there are several different worlds and essentially every mission has a map of its own which you ‘clear’ once <@Phlebas> there are some differences to the combat itself too of course <Aaerul> I see <@Phlebas> EnA’s was simpler but generally more challenging, while seinarukana’s is more ‘fun’ with lots of options <@Phlebas> but also easier on the long run  <Aaerul> what about the interface? <Aaerul> is it less clicky now? <@Phlebas> hmm, well map movement’s easier
<Aaerul> in every way I see it, it is still a Dakkodango project, (the 2nd game) <Aaerul> What was the reason for the move to TLWiki <Aaerul> and why did you drop the Dakkodango label? <@Phlebas> well dakkodango’s essentially cheese’s project <@Phlebas> and he’s not translating seinarukana <@Phlebas> so <Aaerul> Are you looking for more helpers right now? <@Phlebas> hmm not in particular <@Phlebas> I like keeping things simple <Aaerul> “we are in the process of translating Seinarukana – Spirit of Eternity Sword 2 for our own enjoyment and the benefit of those who got the Seinarukana Special Package for Eien no Aselia.” <Aaerul> At the end of the day, what is in it for you that motivates you to slog it through years of hard work so that these projects come to fruition? <@Phlebas> hmm, well everyone has their reasons, I like it when people enjoy the end result <~echoMateria> working on proects like this helps us to practice our skills, like for example I got so better at using photoshop and learned so much while working on all the projects I did <@Phlebas> good point, it’s also language training for me, had forgotten about that objective hehe <~echoMateria> and it is good to have the games we like being playable by more people 
<Aaerul> do you consider yourselves SRPG fans first and foremost, or visual novel fans? <@Phlebas> I know there are people who strongly dislike SRPGs or anything with gameplay, but I like the whole general field <@Phlebas> gameplay or not Thanks |
Seinarukana! have been waiting for this! And I enjoy Eien no Aselia before, so when this come out, I’m sure to enjoy Seinarukana.
wish the best for the project, I hope it gets released soon, you guys rock!
Rooting for your good job! oh, and one more things: all hail Narukana-sama~~
Sorry, not to pressure you guys or anything but are you guys still translating Seinarukana? If so where can I find an update page? ^_^